Michael Chwe's papers and book
Here are abstracts of my book manuscript, working papers, and published
papers, ordered roughly from newest to oldest. The papers are available
as pdf (Acrobat) files (a pdf reader is available
for almost all computer platforms). If the download doesn't work,
please let me know. Of
course, any comments or suggestions are much appreciated!
Michael Chwe
michael@chwe.net
www.chwe.net
Incentive Compatibility Implies Signed
Covariance
You can download this paper in manuscript form (the file is i.pdf).
When a person's payoff depends on both her action and probabilistic
events, the action she chooses and her payoff can be understood as
random variables. This paper shows that incentive compatibility
implies that when a person chooses among two actions, conditional on
these two actions, her action is nonnegatively correlated with the
payoff difference between the two actions. This simple and robust
result has implications in a wide variety of contexts, including
individual choice under uncertainty, strategic form games, and
incomplete information games. Incentive compatibility constraints
have an immediate ``statistical'' interpretation.
A Robust and Optimal Anonymous Procedure for
Condorcet's Model
You can download this paper in manuscript form (the file is bias.pdf).
In Condorcet’s model of information aggregation, a group of people
decides among two alternatives, with each person getting an independent
bit of evidence about which alternative is objectively superior. I
define the “supermajority penalty” (SP) procedure and show that it is
incentive compatible for all possible preferences and prior beliefs and
is in this sense completely robust. I also show that for an unbiased
person, the SP procedure is the optimal anonymous incentive compatible
procedure when there are significant biases in both directions (when at
least one person is biased toward one alternative and at least one
person is biased toward the other). The SP procedure is not monotonic,
but this is not unusual: I show that when there are significant biases
in both directions, all nontrivial anonymous incentive compatible
procedures are non-monotonic.
Rational Choice and the Humanities:
Excerpts and Folktales
You can download this paper in manuscript form (the file is humanities.pdf).
I compare Beatrice and Benedick in William Shakespeare’s Much Ado About Nothing with Richard
and Harrison in Richard Wright’s Black
Boy. I use this comparison to introduce the reader to game
theory and to address some common criticisms, for example that rational
choice theory assumes selfish and market-oriented individuals. I
then look at some trickster folktales from the African-American
tradition, such as the well-known Brer Rabbit and the Tar Baby tale, and
argue that these folktales can be understood as early primers in
game-theoretic reasoning, long before game theory took mathematical
shape in the 1950s. I discuss some common misperceptions which
come up in controversies over rational choice theory and how game theory
and the humanities might interestingly interact. This paper was
written for the Rational Choice
Theory and the Humanities conference at Stanford in April 2005,
organized by David Palumbo-Liu.
Rationally Constructing the Dimensions
of the Political Sphere
This paper is forthcoming in the International
Journal of Game Theory.
You can download this paper in manuscript form (the file is co.pdf).
Social construction poses a challenge to rational choice theory.
Rational choice models posit individuals whose identities and interests
are already defined, while the point of social construction is that
identities and interests are themselves the result of social
processes. This paper uses a game-theoretic model to show that the
issue of social construction can in some form arise even in the stark
conceptual world of completely rational and asocialized actors.
The paper suggests that it is possible that there are "hidden'' issues,
dimensions of political activity which can be politicized but are not
because no individual wants to politicize them. People have
diverse preferences on these issues, but they play no role in political
expression or decision making, and in fact are not visible to the
outside observer. Individuals here do not "keep quiet'' out of
social conditioning, conformity, or an inability to conceive of a
different political reality, but because they are well aware that
politicizing new issues has potentially risky real effects. People
who do try to expand the domain of political activity are people whom
the currently understood dimensions of political activity place in a
minority. To create a new majority on a new dimension, it is not
a matter of changing people's preferences but of creating "class
consciousness,'' so that people know that others feel the same way they
do. The preferences which people use when voting, and their
identity as majority or minority, are determined by constraints in
people's knowledge of each other. These constraints are not
exogenous but actively and rationally constructed by people through
communication.
Rational Ritual: Culture, Coordination, and
Common Knowledge
How do political ceremonies help establish authority? How can a
public declaration have political consequences even when it says
something that everyone already knows? Why do ritual songs and speech
typically involve lots of repetition? Why were circular
forms considered ideal for public festivals during the French
revolution? Why was the advertising during the Barbara Walters
television interview of Monica Lewinsky dominated by Internet
companies? Why are advertisers willing to pay more per viewer to
buy commercial time on the most popular television programs? Why
are close friendships important for collective action even though people
typically "reach'' many more people through casual acquaintances?
How is the "panopticon'' prison design also a ritual structure? In
what sense is everyone separately reading their own copy of the morning
newspaper a ritual? How is historical experience a resource for
collective action? How do rituals and media events help create
social identity? This book (essentially a more in-depth version
of the "Culture, Circles, and Commercials" paper below) tries to answer
these and other questions with a single argument, trying to find a
common thread among a variety of cultural and social practices usually
thought disparate.
Communication and Coordination in Social
Networks
This paper appeared in the Review
of Economic Studies (2000) 67: 1-16.
You can download this paper (the file is s.pdf).
Here people playing a general coordination game use a communication
network to let each other know their willingness to participate.
We obtain an exact characterization of which networks make coordination
possible: we define a "minimal dependence network'' of a coordination
game, and show that coordination is possible if and only if the
communication network contains a minimal dependence network.
Coordination games can be understood as placing people into a hierarchy
of social roles or "stages'': "initial adopters,'' then
"followers,'' and so on down to "late adopters.'' We show that a
communication network helps coordination in exactly two ways: by
informing each stage about earlier stages, and by creating common
knowledge within each stage. We then consider two examples: first
we show that "low dimensional'' networks can be better for
coordination even though they have far fewer links than "high
dimensional'' networks; second we show that wide dispersion of
"insurgents,'' people predisposed toward participation, can be good for
coordination but too much dispersion can be bad.
Structure and Strategy in Collective Action
This paper considers both structural and strategic influences on
collective action. Each person in a group wants to participate
only if the total number participating is at least her threshold; people
use a social network to communicate their thresholds. People are
strategically rational in that they are completely rational and also
take into account that others are completely rational. In several
examples, I show that strategic rationality itself has structural
implications otherwise not discernible. Results include: cliques
form the common knowledge crucial for collective action; dispersion of
"insurgents,'' people strongly predisposed toward collective action, can
be good for collective action but too much dispersion can be bad;
classic "bandwagon'' models overstate the fragility of collective
action. (This paper is a nontechnical "companion piece" to
"Communication and Coordination in Social Networks" below.)
Believe the Hype: Solving Coordination Problems
with Television Advertising
You can download this paper in manuscript form (the file is h.pdf).
This paper looks at data on how advertisers choose network television
commercial slots. The main result is that advertisers of
"coordination problem'' or "social'' goods, in our sample computers,
beer, pizza, and wine, tend to advertise on more popular shows and are
willing to spend significantly more per viewer than advertisers of other
products such as batteries, deodorant, and breakfast cereal. The
explanation offered here is that for technological reasons in the case
of computers and social reasons in the case of beer, pizza, and wine, a
person's preference for these goods increases in the number of other
people who buy that good. When a consumer sees a brand advertised
on a popular show, she not only learns about the brand, she learns that
many other people know about it also. Hence advertisers of social
goods are willing to pay a premium for slots on popular shows.
This has at least two implications. Coordination problems are
crucial in a wide variety of social contexts, from social movements to
technological change to macroeconomics. The result here
illustrates that people often solve coordination problems not by
adaptation or evolution, but by direct communication. Second, the
finding suggests another mechanism by which advertising can affect
people's decisions: here a commercial does not signal anything about the
product itself; all that is necessary is for a person to know that
other people are watching too.
Minority Voting Rights Can Maximize Majority
Welfare
This paper appeared in the American Political
Science Review (1999) 93: 85-97.
You can download this paper (the file is d.pdf).
Recently, Lani Guinier argues against majority rule on fairness
grounds, both abstractly and in the specific context of the
representation of people of color in the United States. Since a majority
can always get its way, a minority has little power and might not even
participate in elections. Guinier suggests instead procedures which
might distribute power more evenly, including "taking turns,'' in which
the majority gets to decide more often, but the minority gets to decide
at least some of the time. Two centuries earlier, however, Condorcet
argued for majority rule on the basis of efficient information
aggregation: if each individual has an equal chance of having the
correct opinion, then majority rule is most likely to select the better
of two alternatives. This paper takes Condorcet's information
aggregation model and adds voter heterogeneity: each voter has an
idiosyncratic prior belief or preference which is the objectively better
alternative. The main result is that given some prior beliefs, the best
possible decision procedure for the majority involves taking
turns, in the sense that with some probability the minority gets to
decide even when outvoted by the majority. In other words, even the
welfare criterion most favorable for the majority sometimes requires
"special'' minority voting power.
The Reeded Edge and the Phillips Curve: Money
Neutrality, Common Knowledge, and Subjective Beliefs
This paper appeared in the Journal of
Economic Theory 87 (1999): 49-71.
You can download this paper (the file is mm.pdf).
This paper presents a simple two person auction model in which a seller
and buyer make bids in units of money; however, the value of a unit of
money, the rate at which money is redeemed into utility, is uncertain.
The model is flexible enough so that beliefs and the kind of incomplete
information can be specified freely, as if they were policy variables
rather than structural features of the economy.
Money is defined to be neutral if it affects equilibrium strategies
only nominally. I show that money is neutral if and only if its value is
common knowledge in the game theoretic sense: everyone knows what the
value of a unit of money is, everyone knows that everyone knows, and so
on. In other words, the informational requirements for neutrality are
very strong: a monetary revaluation can have real effects even if
everyone knows about it, for example. This suggests that monetary policy
should include institutions, such as communications media, which affect
people's knowledge about the knowledge of others. It also might help
understand how monetary policy can have persistent effects and the
meaning and efficacy of changing policy regimes.
The first example is an explanation of the marking of the edges of
coins in response to the problem of incremental shaving, or "clipping.''
I argue that edge marking, which culminated in the "reeded edge,'' made
a coin's value not just certain but also common knowledge, which
maximizes total gains when the coin is used in trade.
The second example is an interpretation of Friedman's (1968)
explanation of the Phillips curve in terms of subjective beliefs. I show
that if the seller and buyer have different prior beliefs, then monetary
policy can improve total gains from trade, measured objectively. A
possible justification for monetary policy then is that it can help
"solve'' trading inefficiencies due to incomplete information. I also
find an "optimal'' level of inflation which captures the intuition that
low levels of inflation encourage trade but high levels render money
useless in trade.
Culture, Circles, and Commercials:
Publicity, Common Knowledge, and Social Coordination
This paper appeared in Rationality
and Society (1998) 10: 47-75.
You can download this paper (the file is c.pdf).
This paper applies a game theoretic argument, that common knowledge is
necessary for "solving'' coordination problems, to a variety of cultural
practices. This argument helps in understanding how cultural
practices such as mass ceremonies constitute power, how talking in
inward-facing circles helps coordination, and why "social'' goods tend
to be advertised on popular and expensive television shows. The
main conclusion is that cultural practices, usually understood in terms
of "meaning'' or "content,'' must also be understood in terms of
"publicity,'' or more precisely common knowledge generation.
Strategic Reliability of Communication
Networks
You can download this paper in manuscript form (the file is
p.pdf).
All methods of communication are to some degree unreliable, and one way
organizations deal with this unreliability is to form communication
networks. This paper offers a game theoretic analysis of how an
organization's choice of network depends both on the available
communications technology and the underlying strategic situation the
organization faces. For example, if the available communication
technology is very unreliable, the communication protocol might involve
lots of redundancy or reconfirmation. Organizations for which
miscoordination is disastrous, such as military units or emergency
rescue teams, would probably have different communication protocols than
organizations for which miscoordination is just inconvenient.
Previous studies of network reliability do not model the strategic
situation and focus on "technical'' criteria such as the probability
that a message is successfully delivered. This paper's "strategic
reliability'' approach shows that when the underlying strategic
situation is considered, technical criteria are not always appropriate.
The paper develops a notation for modelling communication devices and
looks at the choice of optimal network in three "coordinated attack"
examples.
Farsighted Coalitional Stability
I define the largest consistent set, a solution concept which applies
to situations in which coalitions freely form but cannot make binding
contracts, act publicly, and are fully "farsighted" in that a coalition
considers the possibility that, once it acts, another coalition might
react, a third coalition might in turn react, and so on, without
limit. I establish weak nonemptiness conditions and apply it to
strategic and coalitional form games and majority rule voting. I
argue that it improves on the von Neumann-Morgenstern stable set as it
is usually defined but is consistent with a generalization of the stable
set as in the theory of social situations.
Why Were Workers Whipped? Pain in a
Principal-Agent Model
This appeared in the Economic Journal
(1990) 100: 1109-1121.
You can download this paper (the file is w.pdf).
Violence, which seems inherently irrational, and economics, which calls
itself the study of rational behavior, seem altogether unrelated.
But violence is often used in incentives---one reason a person threatens
to hurt another is to get that person to do something. This paper
uses a model to show that threatening pain can be rational and that pain
is inflicted on people who are poor in the sense of having bad
alternatives. The model corrects a confusion in previous models of
slavery and helps explain why child and not adult labourers were beaten
during the British industrial revolution.
The Discrete Bid First Price Auction
In a first price auction in which buyers can bid only multiples of an
increment and have uniformly distributed values, the expected price is
less than the continuous bid price.